May 21, 2006, 11:53 AM // 11:53
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#21
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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AI on your elite (which you have your entire build based on) would not be a smooth move. Never felt like disabling two of my skills for energy; guess echo is a new hope for this skill.
Fatboy also forgot me and my WW =p good luck interrupting that ^_~:;
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May 21, 2006, 11:55 AM // 11:55
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#22
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Krytan Explorer
Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
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Renegade don't worry. It takes practice. Try the massive enemy skill casting time trick and practice with guildie monk in a scimmage. Get them to spam orison of healing (1 second) and just take a load of interrupts. If you get good at that move onto trying to interrupt healing touch (3/4 second).
Or try using migrane which makes foes cast 100% slower so interrupting becomes easier. Just make sure to cover it with more than one hex due to expel hexes being more widely used these days
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May 21, 2006, 11:57 AM // 11:57
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#23
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Krytan Explorer
Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
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Eaimirth, don't call me fatboy, I'm just big boned lol.
If I was prepared I could take on ur WW, mainly with guilt, diversion, blackout, hex breaker etc etc. Or I could just interrupt randomly and hope for a lucky hit I did that once when my HA team was losing and I managed to get RoF 3 TIMES !!!!! Bet that monk was shitting himself
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May 22, 2006, 01:41 AM // 01:41
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#24
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Guilt & Diversion are toast...Hex breaker may be trouble.
WW will be much more difficult than RoF ^^; 1/8th~ instead of 1/4. Yet if its at random not sure that will matter much ^_^:;
Your best counter would be inspired hex.
Last edited by Eaimirth Etaivella; May 22, 2006 at 01:45 AM // 01:45..
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May 22, 2006, 11:28 AM // 11:28
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#25
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Krytan Explorer
Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
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I wouldn't be able to interrupt WW it would be impossible (except with migrane). Hex breaker + shatter hex would eat WW alive. I would blackout you and use guilt while your still blackouted (I undisable 2 seconds before you) then possibly run away muhahahaha.
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May 22, 2006, 02:26 PM // 14:26
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#26
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Well I use hex breaker as well =/
But with inspired hex you could copy it; then use it against me. If ya can't beat em; join em =p (thus canceling my WW in the process of using yours while not exposing yourself to painful counters)
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May 22, 2006, 03:20 PM // 15:20
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#27
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Frost Gate Guardian
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
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Best thing to do about WW is... ignore it
It can be spammed (at most) every 4 seconds. For a decent Mesmer, with decent energy management and a decent build (like me ! ), it triggers at most once every 3 spams. Well, not much of a problem, really : it mainly eDenies its caster, see ?
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May 22, 2006, 03:55 PM // 15:55
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#28
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Personally I don't care about the damage at all. I like the fact that it forces the opponet to do something; or take damage. If it was "after 3 seconds they take x damage" I would not like it as much ironically. The fact that the opponet is tempted to fall into a trap is my favorite part of the skill.
-What the opponet knows;
In 3 seconds; he will take 64 damage unless he uses a skill.
More than likely; a mesmer is watching his every move.
-What the normal out come is;
They use a skill; they get power spiked.
They then take 64 damage.
However it is also in some cases a shutdown skill; after hammering the above into their head a bazillion times; they assume a mesmer is watching and do not cast for 3 seconds. With a recharge time of 1; you can disable 3 people with one skill AND deal them 64 damage per cast. I love this skill...
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May 22, 2006, 05:41 PM // 17:41
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#29
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Frost Gate Guardian
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
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So, it's just hype... That's why i ignore it
But you're right to point out its -obvious- psychological pressure on many players.
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May 22, 2006, 08:31 PM // 20:31
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#30
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Best move to do right there; play as if it isn't there.
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May 25, 2006, 08:42 PM // 20:42
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#31
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by LuxA
Psst...Auspicious Incantation + Arcane Echo = free echo with no recharge drawbacks
(you heard it here first )
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Its even more fun when you throw in Starburst >_>
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